The internet’s hunt for the truth behind the release of a would-be Mon-Hun Generations follow-up has been seemingly poo-pooed by Capcom, as the publisher has dropped a monumentally colossal dung. Specifically, that it has no plans to release the pseudo-sequel in the West – or so it claims.
And while Capcom’s specific wording is ostensibly designed to throw us off the scent, figuring out what in the World is going on isn’t perhaps such a monstrous task.
Because this absolutely reeks of regional exclusivity.
So, it’s time to pick up some yellow latex and drop a little dignity.
Time to go dung diving.
Let’s crack the seal, then: Monster Hunter World, a next-gen sequel revealed at a Sony conference with PlayStation-exclusive content. Indeed, it doesn’t take a video-game dungologist to predict that subsequent Monster Hunter World marketing will be directly tied to Sony’s platform – and likely funded by Sony itself.
It also doesn’t take a video-game dungologist to formulate the theory that Sony, a big player backing a ‘westernised’ release of a major franchise, may not want other similarly-branded titles making their mark on other platforms. Not while it’s looking for a pseudo-exclusive win.
But it’s also easy to see why Capcom isn’t scrambling for a release of Generations Ultimate – it doesn’t want rabid hunters getting their fill on a ‘technically-dated’ release just months prior to the launch of its big-budget reboot.
And to that end, Capcom wouldn’t want the uninitiated to conflate the two. A relatively obtuse handheld port could – in Capcom’s eyes – invite newbies to make the assumption that its soon-to-be console pack-mate is the same obtusion presented in a higher resolution.
Old one, hard. New one, hard.
That would explain, then, why Capcom has no qualms about XX’s Japanese release, as World isn’t necessarily a game built specifically for that market. World, it seems, is a title effectively looking to redefine the franchise in a region that hasn’t been as receptive as its creators would’ve liked.
The loyal few who have supported Monster Hunter, though, are now having their game seemingly replaced with something on a selection of non-portable platforms they’d least expect – all at the expense, or at the very least, delay, of a game they want to play on a particular device.
A game they know exists. On that platform. In Japan.
Yeah – it’s easy to see how the existing fan-base might feel Capcom have taken the lucrative bait of a Western mass-market audience.
This leaves two dung-ridden alternatives: Monster Generations Ultimate simply isn’t coming to the West – ever. Or it’s due at a far later date, a date that Capcom and Sony have agreed wouldn’t tarnish the release of its higher-resolution counterpart.
But a localisation of XX could play ambassador to long-time fans, offering subsequent in-game incentives in World. Purchased Monster Hunter on Switch? Here, have some cool, dung-free stuff. Perhaps a character transfer service – or, at least, a character-approximation service – to introduce World to an established player base, many of whom would be quick to claim the game isn’t a true mainline entry.
Market Generations Ultimate – which is an update of a game that incorporates environments and monster from the series’ finest moments – as the grand fair well, the big goodbye – the final hunt of an era.
But with our latex yellows elbow deep in tactically-worded vaguities, it’s easy to see why long-time fans – fans who grew accustomed to playing Monster Hunter on a portable Nintendo platform – might feel double-crossed by Capcom.
And yet for all its trailer fanciness and theatrics, it’s difficult to avoid the lingering odour of disappointment alongside the debut of the franchise’s biggest transformation since its inception – all because Capcom seemingly won’t come clean about a somewhat-upgraded release of an existing game for a platform it already supports in Japan.
Until that day, then, the shit has well and truly hit the fans.