There’s a game called Resident Evil – it’s a slow, methodical trek through a monster-infested house with handguns, shotguns, knives, herbs and an
item-themed save system.
There’s a game called Resident Evil 7 – it’s a slow, methodical trek through a monster-infested house with handguns, shotguns, knives, herbs and an
item-themed save system.
Both these things, according to a vocal minority on Metacritic, aren’t from the same series. This is what I call a ‘logic sloppy joe’ – something moderately
tasty-looking until you pick it up and it starts to fall apart.
What about you’re about to read, then, is what logic-food-metaphor industry insiders call a ‘logic sandwich’: a stack of delicately-sliced logic foodstuffs neatly layered between slices of tasty logical goodness.
Just don’t get any logic crumbs in the carpet.
Because that’s how spontaneous galaxy-destroying black holes happen.
And sequels to Twilight.
There’s a horde of Resident Evil novels, books which tell tales of the series’ cast of iconic characters battling iconic baddies in iconic locales. But according to the aforementioned logic, these novels aren’t Resident Evil as they aren’t campy third-person, spot-spinning, corner-dragging tank simulation video games.
For a series about spontaneous mutation – and for a series that has historically embraced this will lucrative results – it’s ironic that parts of Resident Evil’s fan base are so resistant to radical change.
If you want to argue Resident Evil 7’s narrative ligaments are too weak to anchor it within Capcom’s universe, make that argument. If that’s why you think this isn’t a Resident Evil game, that’s what the food-logic industry would call a ‘logic burrito’ – there’s certainly a case to be made, despite it all being a little bit messy.
So, let’s chow down.
Star Wars is embodied by countless non-cinematic formats, a universe which spans comics, films, books and television. But these aren’t any less Star Wars because of their formats. Novels are not films – as Resident Evil 7 isn’t a clunky third-person action game – and yet don’t suddenly cease to be Star Wars. A series is a universe. A video game, a film, a novel – these are windows into that universe.
Six years from now – when Resident Evil is a 2D sidescroller beat ’em up with massively-multiplayer motion-control role-playing elements – people will inevitably say ‘This isn’t Resident Evil – it’s not a slow, methodical, calculated
first-person trek through a monster-infested house using handguns, shotguns, knives, herbs and an item-themed save system.”
If perspective truly mattered as some argue, Resident Evil died over a decade ago and not with Resident Evil 7.
My logic sandwich, then, argues that, like the viruses at the center of its story, Resident Evil – like Final Fantasy, like Metal Gear Solid – will continue to evolve. The numerous portals into its terrifying world will mutate adapt in order to stay relevant. To survive.
Countless series have not only changed perspective, they’ve changed dimension. Breath of the Wild and its NES predecessor are virtually unrecognizable, despite outwardly sharing many of the same core mechanics and themes.
With all this said, though, it’s not difficult to see the appeal of the logic sloppy joe. There’s no denying that Resident Evil has undergone another radical transformation and will continue to do so. Seven won’t be eleven won’t be thirteen.
And at the end of this food-logic banquet, Resident Evil of old is still with us. It’s available on numerous platforms right now. What’s more, your Resident Evil is still with us and will continue to live on.
Now, all we can do is hope that nobody left crumbs in the carpet.
Because I really, really don’t want another sequel to Twilight.