Purchase cards from the Market, build a deck from said cards, overcome planetary Events, earn Influence, save humanity, have fun – that’s Helionox: The Last Sunset, a cyberpunk deckbuilder that excites me for one particular reason: control.
Zeroic Games’ willingness to shun limitations imposed by other deckbuilders – you know, the card drawing part – makes for a refreshingly strategic experience. I know – moaning about drawing cards from a shuffled deck in a genre built around the idea is a little like complaining that football is overly focused on kicking a ball with your feet.
But the difference really does matter.
Continue reading “HELIONOX #1: Cyberfunk”
Rebirth is a recurrent theme in the hero’s mythological journey – the way they used to be isn’t what we need now. Not anymore. To survive, to conquer the darkness on the horizon, our seminal protagonist must be transformed.
And should they fail to embrace that change – should they fail to shed their former selves – they’re doomed to failure. Their journey ends.
Continue reading “A change of cart: another way to look at franchise reinvention”
You traverse a stone staircase, its twisting trail leading into a dark abyss. A monstrous creature leaps from an alcove in the wall, its talons piercing your flesh. You die.
You traverse a stone staircase, its twisting trail leading into a dark abyss. A monstrous creature leaps from an alcove in the wall, its talons flailing as you side step and plunge a dagger into its feathered thorax. You triumphantly step forward as a boulder emerges from the darkness. You die.
You traverse a stone staircase, its twisting trail leading into a dark abyss. A monstrous creature leaps from an alcove in the wall, its talons flailing as you side step and plunge a dagger into its feathered thorax. You triumphantly step forward as a boulder emerges from the darkness. You step into the alcove, the boulder passes and you emerge through the darkness into the light of a bonfire.
This is Dark Souls – and this is a life-long lesson taught only through death.
Continue reading “Dark Souls – a life lesson learned only through death”
Resident Evil 7: an experience heralded by many as a return to form. Specifically, a first-person mutation of the series’ original form. Hallways, herbs, pistols, shotguns, puzzles – Capcom’s latest scare-fest is a slow-paced trek through a veritable house of horrors.
Absent from the list of things many consider ‘classic Resi’ is the series’ pervading sense of tragedy, something that’s almost impossible to itemise. A half-decent crack at it might include its foreboding musical score, its identifiably human foes and those small, seemingly inconsequential notes.
Continue reading “The untold tragedies of Capcom’s house of horrors”
See that semi-colon all the way down there?
You can actually scroll down to that semi-colon.
It may not actually be all that interesting – it’s there solely for the sake of a silly post introduction. But it is there. You can put your cursor over it, too.
Said semi-colon isn’t an especially well-developed, mechanically rich piece of punctuation, mind you. It’s something to go and do for the sake of going and doing something.
Continue reading “Side quests – and why Prey is a reminder of what makes video games so special”